Tuesday, January 29, 2008

some doodles i did while watching the state of the union yesterday

I'm sure we were all sad it was w's last.

Saturday, January 19, 2008

more shots. I'll get some more hand-drawn sketchbook posts up in a week or so.

Thursday, January 17, 2008

don't stare directly into the sun

Tuesday, January 15, 2008

here are some stills from the title sequence I've been working on today for liz toonkel's "fashion kills." I guess you've got to see them moving. Fun stuff to work on. And the film is pretty baller.

Saturday, January 12, 2008

just keeping the shots coming. quantity over quality, I always say!

Friday, January 11, 2008

I think last week I accidently upgraded to quicktime 7.3.1. I'm running mac os 10.4.11, and I didn't know there would be a problem running after effects cs3. Now, all of the sudden, if I try to render something out with audio, I get this:

then the program crashes and quits.

I guess I need to downgrade quicktime. Anybody know which version isn't so lame? Or how to? I think I could downgrade to quicktime 6, but then itunes and lots of other apple programs start to bug out.

My next project is definitely going to be traditional.

Wednesday, January 9, 2008

Thought I might talk a little bit from time to time about how Chicken Cowboy has come to take this direction. As for the visuals in and after the showdown, I owe much to good old mark rothko at MoMA:

I can never look at rothko, albers, or gauguin without getting pretty excited about colors.

Anyhow, here are some more shots.

Don't worry, there aren't too many of those onomatopoeic shots.

Tuesday, January 8, 2008

the secret weapon

great when the sun's on your back.

Saturday, January 5, 2008

another one of the gang.

Thursday, January 3, 2008

the showdown

Wednesday, January 2, 2008

in the saloon.

Tuesday, January 1, 2008

Happy New Year!

Here are some more images. They both look a lot cooler when they're moving.

The shots are going faster than I thought they would. Sad to think about how much time I've spent with after effects in the past year, but I still think it's the best way for me to work right now. For the kind of shorts I like to make, it's always been pound for pound the easiest way to economically get a story and direction across.

after this project, I want to steer in more of a traditional direction. Push as I try, there's definitely an energy in something hand-drawn that is so difficult to produce digitally, whether abstract or realistic. I've got some ideas. We'll see.